These include tyre contact patches, suspension travel and G-forces to name just a few. Within the simulator, there are many different points of information that are all used to apply a host of effects upon the car being driven. When Assetto Corsa was released it was one of the leading simulators for realistic driving simulation. Where they differ is in the details but to understand the weight these changes had first you need to know how it all started with Assetto Corsa. The complexity in both is class-leading and are more than sufficient to feel as if you are driving a real car on a real track. They both have a range of similar features when comparing them on the surface level. PhysicsĪssetto Corsa and Assetto Corsa Competizione share the same routes in terms of the physics engine. Despite these differences, both simulators still provide a very close to reality driving experience but the variation in game engines allow one to have a range of customizability and the other a hyper-focused realistic experience. The two simulators hold key differences in the game engine which produce a completely different experience for the user. In addition to this, the graphics that Unreal Engine 4 can provide are class-leading and give Assetto Corsa Competizione a photo-realistic appearance. The Unreal engine allows the physics simulation of the tyres and aerodynamics to be hyper-focused providing an almost unprecedented realism in the driving experience and feel of GT racing cars.
![iracing vs project cars 2 iracing vs project cars 2](https://www.gtplanet.net/wp-content/uploads/2017/12/911rsr-comparison-video-fm7-gts-ac.jpg)
Assetto Corsa CompetizioneĪssetto Corsa Competizione was developed on Unreal Engine 4, created by Epic games, allowing an extremely focused, complex and detailed simulation to be created.
IRACING VS PROJECT CARS 2 SIMULATOR
This customizability has kept the simulator relevant with physics updates, visual overalls and new content. The ability to alter and add to the game has allowed the community to heavily modify the game with cars, track, graphical mods, and physics tweaks. The goal of this game engine was to allow the development of a complex physics system but with plenty of customizability. This is one of the key factors that differentiates Assetto Corsa and Assetto Corsa Competizione from one another Assetto CorsaĪssetto Corsa was built on a bespoke in-house game engine developed by Kunos themselves. Once a game has been developed on an engine it will then be limited to what capabilities and limitations this engine provides. This will define the games ability to apply physics, graphics and a host of different features within the game.
![iracing vs project cars 2 iracing vs project cars 2](https://i.ytimg.com/vi/PBmmPkjnRyo/maxresdefault.jpg)
IRACING VS PROJECT CARS 2 CODE
Game EngineĪ game engine is a key factor in the look and feel of any game as it is the backbone on which all the code is written. The more varied driving experience of AC attracts a wide range of players giving everyone the driving sensation they desire. ACC keeps the focus on racing others in real life GT spec cars in a PvP fashion – giving the experience and feeling as though you are roleplaying as a world class GT driver.Īssetto Corsa however, aims to simulate a wide range of vehicles and tracks – from cruising in a Fiat 500 Abarth in the Scottish Highlands to racing LMP1 cars down the Mulsanne Straight.
IRACING VS PROJECT CARS 2 SERIES
However, the simulators are set out to achieve vastly different goals and have key differences as such.ĪCC is developed with the intention of simulating GT class racing with a focus on the Blancpain GT series and the Spa 24hrs.
![iracing vs project cars 2 iracing vs project cars 2](https://static.wixstatic.com/media/a9427a_8cbede778f424fd99d7f25a79f9bfb5b~mv2.png)
Assetto Corsa and Assetto Corsa Competizione are both driving simulators developed by Kunos Simulazioni.